Lead Technical Artist

Infinity Vector Shibuya-ku, Tokyo
    💴 ¥5M ~ ¥10M annually
    🏢 No remote
    🧪 3+ years experience required
    💬 Conversational Japanese
    🗾 Japan residents only
    🧳 No relocation support
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About Infinity Vector

Infinity Vector Shibuya-ku, Tokyo

We make games with a focus on top-level graphics and deep concepts. Our first game, Assoluto Racing, has over 19 million downloads.

Key benefits

  • No crunch time or overtime
  • Everyone's voice is valued
  • Plenty of subsidies

About the position

Calling all engineers who love to bridge the gap between the technical side of making games and the artistic side. We are looking for new core members who strive to make innovative game worlds without sacrificing performance.

Dev Environment

  • Game Engine: Unity 3D
  • Target Platforms: iOS/Android/PC

Responsibilities

  • Making highly optimized workflows and pipelines for game development
  • Making highly efficient procedural world building tools
  • Making highly optimized yet still visually impressive multi-platform ready shaders

Requirements

  • Houdini 3+ Years Experience
  • Substance Designer 3+ Years Experience
  • Strong knowledge of cross-platform shader development
  • At least conversational level of Japanese

Compensation

5 to 10 million JPY annually.

Hiring Process

  1. 1

    Code Sample Submission

    We use this to gauge your abilities before the interview.

  2. 2

    Casual Interview (30 minutes)

    We’ll introduce the position to you, and answer any questions you might have.

  3. 3

    Technical Interview (60 minutes)

    We’ll focus on your technical knowledge and management skills.

  4. 4

    Offer!

DO YOU NEED MORE INFO?
ASK A QUESTION

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