Wizcorp is looking for Software Engineers who specialise in C++ for a selection of diverse fields. Depending on your background, skills, and experience we’ll find the most suitable role within our teams for you. We value human skills and character as much as we do experience and proficiency. Do not hesitate to apply if you think Wizcorp would be a good place for you.
Typical day
A typical day for a Software Engineer focused on console porting would start with an hour looking over some code with a senior engineer. You then might have the opportunity to look at optimising a piece of AI logic, discussing as necessary with a specialist in the area. In the afternoon you may spend some time working with game designers and artists to complete a feature integration.
The ideal candidate will be able to
- Design, test, and debug own code without assistance from other engineers
- Break down features into engineering tasks and work with other engineers to complete them
- Have an interest working on both games and their surrounding tooling
- Confidently communicate with all members of the company
Roles and Responsibilities
- Complete assigned engineering tasks in a timely manner
- Test and document provided solutions to allow other developers to review and learn
- Write clear, maintainable code that passes review by senior engineers
- Estimate own tasks and deliver them in a timely manner
- Raise all blockers when they arise to the feature lead or project lead
- Follow software engineering best practices for the full software development life cycle, including coding standards, code reviews, source control management, and testing
- Take ownership of medium-sized features by breaking them into manageable tasks that can be accomplished by themselves and/or other Engineer I and II members of the team
- Coordinate with members outside of the engineering team to deliver features in a timely manner
Skillset
- Strong software development fundamentals, design theory, and development processes
- Excellent debugging skills
- Excellent written and verbal communication
- Willingness to work as part of a team and contribute to technical discussions
- Eager to learn from reviews and constructive feedback
- Strong personal time management
Experience
- University degree in Engineering, Computer Science or related discipline; or relevant professional experience
- 3+ years professional software engineering experience
- Demonstrable Software Engineering ability
- Experience with Git or other version control system
- C++ experience, along with at least one other programming language
Preferred
- C# and Go experience
- Experience with game engines such as Unity, Unreal, or proprietary engine code
- Understanding of 2D and 3D math
- At least one year of experience in the video game industry
- JLPT N3 or equivalent
Compensation
The following tiers are currently in application for this position:
- SE1: 350~400K/month (equivalent to 2-3 years of experience)
- SE2: 400~500K/month (equivalent to 4-5 years of experience)
- SE3: 500~550K/month (equivalent to 6-7 years of experience)
All new staff members’ initial salary will be based on experience and interview evaluation.
Includes a 6 months probation period. Salary is not affected nor changed during that period.
- Salary revision: based on performance
- No yearly bonus. Incentive bonuses may be distributed based on company performance