Senior Gameplay Networking Engineer

KOMODO Chiyoda-ku, Tokyo June 19 2026
  • 💴 No salary range given
  • 🏡
    Partially remote
  • 🗾 Japan residents only
  • 💬
    No Japanese required
    Business English
  • 🧪
    Senior level
    Unspecified years of experience
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About KOMODO

KOMODO Chiyoda-ku, Tokyo

KOMODO works on products that shape the gaming and manga industries of the future. We've brought the Valve Index VR system and Steam Deck to markets in Asia, developed and published original games, and are building a manga platform.

Key benefits

  • Creative, passionate and diverse team
  • We have artisanal pride
  • Play is central to everything we do

About the position

KOMODO is seeking a Senior Networking Engineer based in Tokyo to join the team working on Nanos, a competitive PvP action game currently in early prototyping.

In this role, you will lead the design, implementation, and maintenance of the game’s networking architecture. You will ensure that multiplayer systems are responsive, stable, and optimized for fast-paced online PvP gameplay. This includes handling client-server replication, matchmaking, lag compensation, prediction systems, and networking performance optimization.

You will work closely with gameplay engineers and designers to align networking systems with gameplay mechanics and deliver a smooth, high-quality online experience. As a senior member of the team, you will provide technical leadership, define networking standards, and mentor other engineers to help grow the team’s capabilities.

A successful candidate combines deep experience in multiplayer networking with strong Unreal Engine skills, a practical understanding of latency and replication challenges, and the ability to translate design requirements into robust online systems.

Responsibilities

  • Lead the design, architecture, and implementation of networking systems for a multiplayer PvP game
  • Develop and maintain client-server replication, lag compensation, matchmaking, and prediction systems
  • Collaborate closely with gameplay engineers and designers to align networking with gameplay and mechanics
  • Optimize network performance and troubleshoot latency, synchronization, and stability issues
  • Define networking standards, best practices, and documentation for the engineering team
  • Mentor junior or mid-level engineers and contribute to technical growth of the team
  • Support early production by helping establish scalable multiplayer architecture

Requirements

  • Extensive experience in multiplayer networking for games, ideally PvP or online titles
  • Strong proficiency in Unreal Engine networking, including both C++ and Blueprints
  • Deep understanding of client-server architecture, replication, lag compensation, and prediction
  • Proven ability to lead architecture design and implement robust networking solutions
  • Experience optimizing networking for fast-paced action games
  • Strong collaboration and communication skills across disciplines

Nice to haves

While not specifically required, tell us if you have any of the following.

  • Experience shipping competitive or online multiplayer games
  • Familiarity with cross-platform networking (PC, console, Steam Deck)
  • Knowledge of network security and anti-cheat considerations
  • Experience mentoring engineers and contributing to engineering standards

Hiring Process

  1. 1

    Initial Screen

    30 minute video call with HR, focused on whether you generally match.

  2. 2

    First Video Screen

    30 minute video call with 2 team members, where you’ll be able to ask questions about the position.

  3. 3

    Homework Assignment

    You’ll be given an assignment which you’ll have about a week to complete.

  4. 4

    Two Back-to-Back Interviews

    This pair of interviews will focus on your skill. It consists of a one hour interview with two team members, a 15 minute break, and then another one hour interview with two team members.

  5. 5

    Interview with Board Members

  6. 6

    Offer

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