Senior Staff Gameplay Engineer

KOMODO Chiyoda-ku, Tokyo June 19 2026
  • 💴 No salary range given
  • 🏡
    Partially remote
  • 🗾 Japan residents only
  • 💬
    No Japanese required
    Business English
  • 🧪
    Senior level
    6+ years experience required
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About KOMODO

KOMODO Chiyoda-ku, Tokyo

KOMODO works on products that shape the gaming and manga industries of the future. We've brought the Valve Index VR system and Steam Deck to markets in Asia, developed and published original games, and are building a manga platform.

Key benefits

  • Creative, passionate and diverse team
  • We have artisanal pride
  • Play is central to everything we do

About the position

KOMODO is seeking an experienced Senior Gameplay Engineer to join the core team behind Nanos, a competitive PvP action game currently in early prototyping.

In this role, you will take ownership of key gameplay systems that define combat feel, responsiveness, and moment-to-moment player experience. This includes designing and implementing controls, ability systems, match flow, and core gameplay architecture. You will work closely with designers, artists, and other engineers to translate creative direction into robust, scalable, and high-performance gameplay systems.

As a senior member of the game engineering team, you will play a critical role in technical decision-making, system architecture, and setting engineering standards as the project moves toward full production. You will help mentor other engineers, contribute to best practices, and proactively identify risks and opportunities to improve both gameplay quality and development efficiency.

A successful candidate brings deep experience building gameplay systems for action-oriented or competitive games, a strong sense of player feel, and the ability to balance creative iteration with long-term technical health. You are comfortable taking initiative, solving complex problems, and collaborating across disciplines to deliver polished gameplay experiences.

Responsibilities

  • Design, implement, and own core gameplay systems with a focus on responsiveness and player feel
  • Collaborate closely with game designers to prototype, iterate, and refine gameplay mechanics
  • Provide technical leadership and guidance on gameplay architecture and best practices
  • Ensure gameplay systems are scalable, maintainable, and performant
  • Review code and contribute to engineering standards and workflows
  • Identify and solve complex gameplay, performance, or technical challenges
  • Support and mentor junior or mid-level engineers as the team grows

Requirements

  • 6+ years of professional experience as a Gameplay Engineer or similar role in game development
  • Strong proficiency in C++ and blueprints with extensive experience developing in Unreal Engine
  • Deep understanding of gameplay systems, player input, state management, and game feel
  • Proven ability to architect and maintain complex gameplay systems
  • Strong skills in writing clean, maintainable, and efficient code
  • Excellent communication and collaboration skills across disciplines

Nice to haves

While not specifically required, tell us if you have any of the following.

  • Experience developing competitive or PvP-based games
  • Familiarity with networking, replication, or multiplayer systems
  • Strong debugging, profiling, and performance optimization skills
  • Experience leading or mentoring other engineers
  • Interest in expressive, skill-based, and responsive gameplay systems
  • Japanese communication ability is a plus

Hiring Process

  1. 1

    Initial Screen

    30 minute video call with HR, focused on whether you generally match.

  2. 2

    First Video Screen

    30 minute video call with 2 team members, where you’ll be able to ask questions about the position.

  3. 3

    Homework Assignment

    You’ll be given an assignment which you’ll have about a week to complete.

  4. 4

    Two Back-to-Back Interviews

    This pair of interviews will focus on your skill. It consists of a one hour interview with two team members, a 15 minute break, and then another one hour interview with two team members.

  5. 5

    Interview with Board Members

  6. 6

    Offer

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