Unleash your potential at Limit Break as we seek an exceptional Unity UI Engineer to spearhead an exciting new venture! We are embarking on a groundbreaking journey to develop a cutting-edge, mid-core, 3D mobile game from concept to reality.
At the outset, you’ll collaborate closely with a small yet dynamic team to craft and refine the game’s prototype, ensuring alignment with executive stakeholders. As the project gains momentum, you’ll take charge of scaling the team from pre-production to full production, collaborating with leads and directors across various disciplines.
This role offers an inquisitive and driven individual a rare chance to shape the workflow and assemble a top-notch team for an ambitious gaming project. Join a passionate and experienced organization where bright minds thrive, and your dedication to gaming excellence will be celebrated.
You will have the opportunity to play an active role as a core member from the beginning of the team. Leave your mark on the gaming world and be part of an engaging, forward-looking team!
Responsibilities
- Design, implement, and maintain clean, modular UI code and prefabs in Unity (UGUI)
- Work closely with UX/UI designers and product teams to bring mockups to life with smooth interactions and animations as defined by a clear GDD and spec
- Connect UI with gameplay, systems, and backend logic
- Proactively optimize UI layout, responsiveness, and performance to ensure a seamless player experience
Requirements
- 5-8 years of experience in game development, with a strong focus on Unity UI
- Deep understanding of Unity’s UI systems: UGUI, Canvas system, layout groups, anchors, and resolution scaling
- Strong understanding of Unity’s architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs, Prefab Variants and Addressables
- Comfortable working in a live service environment with frequent updates and UI iteration
- A proactive mindset and pride in taking ownership of features from start to finish
- Can work autonomously, but communicate clearly, and collaborate with other engineers, designers and artists
Nice to haves
While not specifically required, tell us if you have any of the following.
- Bilingual preferred in English and Japanese
- Has shipped one or more live service games targeting mobile with Unity
- Can build scalable, data-driven UI (bonus if you’ve done live-ops features like events, shops, daily rewards)
- SPINE / Unity 2D animation experience
- Experience using Photoshop, and optimizing UI assets
- Familiar with asynchronous server calls and handling dynamic response data in the UI