Game Server Programmer

Wizcorp Tokyo
    💴 ¥4.8M ~ ¥7.2M annually
    🏡 Fully remote
    🧪 3+ years experience required
    💬 No Japanese required
    🌏 Apply from abroad
    🧳 Relocate to Japan

About Wizcorp

Wizcorp Tokyo

Wizcorp is a highly specialized game development studio. We are a cross-cultural team of passionate individuals working together toward one goal: bringing back magic to game development.

Key benefits

  • Flexibility in time
  • Flexibility in location
  • Home office allowance

About the position

Wizcorp is looking for Game Server Programmers to work on exciting multiplayer games targeting a variety of consoles and environments. Depending on your background, skills, and experience we’ll find the most suitable role within our teams.

Typical day

You start your day by reviewing code from other engineers and ensuring they meet quality expectations. You will mainly work on network-related systems, but will often need to remain up-to-date with the features being implemented by your peers. Some days, you will be working on the game itself, ensuring a smooth multiplayer experience. On others, you will focus on peripheral systems used to support the gaming experience, like lobbies, matchmaking, and ranking systems. You may have to work on network optimization, help and support server-build deployments, and work on low-level parts of game engines affecting the quality of the multiplayer experience.

The ideal candidate will be able to

  • Implement multiplayer and networked features, and make server builds of the game.
  • Create standalone peripheral systems (lobby, matchmaking, etc.)
  • Design, test, and debug own code without assistance from other engineers
  • Capable of analyzing network traffic as part of problem-solving and debugging
  • Break down large features into engineering tasks and work with other engineers to complete them
  • Decipher and understand complex systems
  • Mentor engineers in engine development best practices
  • Develop system with a strong focus on optimization and performance
  • Confidently communicate with all members of the company


  • Estimate own tasks and deliver them in a timely manner
  • Write clear, maintainable code that passes review by other senior engineers
  • Raise all blockers when they arise to the project lead
  • Test and document provided solutions to allow other developers to review and learn
  • Implement and uphold software engineering best practices for the full software development life cycle
  • Take ownership of large areas of the code base and large complex features
  • Take ownership of mission-critical areas of the codebase
  • Coordinate with members outside of the engineering team to deliver features in a timely manner
  • Determine large feature feasibility and propose solutions
  • Provide solid programming expertise to deliver large features and architecture suggestions
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation


  • University degree in Engineering, Computer Science, or related discipline; or relevant professional experience
  • 3+ years of professional software engineering experience
  • 2+ years of professional experience developing game servers
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
  • Strong experience with C++
  • Good experience in a variety of programming languages used to create peripheral server-side systems
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.)
  • Experience in one or multiple of the following
    • Multiplayer integration with Unreal Engine and/or proprietary game engines
    • Creation and deployment of server builds for Unreal Engine and/or proprietary game engines
    • Networking and network protocols
    • Knowledge of and ability to create network protocols used for multiplayer games
    • Development and integration of custom peripheral server-side systems (lobby, matchmaking, ranking, etc.)

Nice to haves

These aren’t required, but be sure to mention them in your application if you have them.

  • Experience with some of the following languages: Go, Java, shell scripting (Bash, PowerShell, etc.)
  • Experience with other game engines such (Unity, open source engines, or others)
  • At least 3 years of experience in the video game industry
  • Worked on at least 1 released game


The following tiers are currently in application for this position:

  • GS1: 400~450K/month (equivalent to 2-3 years of experience)
  • GS2: 450~550K/month (equivalent to 4-5 years of experience)
  • GS3: 550~600K/month (equivalent to 6-7 years of experience)

All new staff member’s initial salary will be based on experience and interview evaluation.

Includes a 6 months probation period. Salary is not affected nor changed during that period.

Hiring Process

  1. 1

    Online selection

    We review resumes from all applicants within 2 weeks. If your profile matches our requirements, we will send you tests and challenges. Based on the results, we will contact you again to schedule the first interview.

  2. 2


    We conduct three interviews to assess your character, passions, skills, and interest in what we do. We also take the time to share our vision and values, as we believe you are interviewing us as much as we are interviewing you.

  3. 3


    We make our final decision within 2 weeks after the final interview, and send a detailed offer upon success.


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