Calling all engineers who love to bridge the gap between the technical side of making games and the artistic side. We are looking for new core members who strive to make innovative game worlds without sacrificing performance.
- Game Engine: Unity 3D
- Target Platforms: iOS/Android/PC
- Making highly optimized workflows and pipelines for game development
- Making highly efficient procedural world building tools
- Making highly optimized yet still visually impressive multi-platform ready shaders
- Houdini 3+ Years Experience
- Substance Designer 3+ Years Experience
- Strong knowledge of cross-platform shader development
- At least conversational level of Japanese
5 to 10 million JPY annually.