This position is closed and is no longer accepting applications.

Unity Client Engineer

Infinity Vector Shibuya-ku, Tokyo
  • 💴 ¥4M ~ ¥7M annually
  • 🏢 No remote
  • 🧪 3+ years experience required
  • 💬 Conversational Japanese
  • 🗾 Japan residents only
  • 🧳 No relocation support

About Infinity Vector

Infinity Vector Shibuya-ku, Tokyo

We make games with a focus on top-level graphics and deep concepts. Our first game, Assoluto Racing, has over 19 million downloads.

Key benefits

  • No crunch time or overtime
  • Everyone's voice is valued
  • Plenty of subsidies

About the position

To all engineers who want to shock the world with next-gen smartphone games. We are looking for new core members of our team who help us bring new ideas to life.

Dev Environment

  • Main Dev Language: C#
  • Game Engine: Unity 3D
  • OS:iOS/Android
  • Version Control: GitHub
  • Backend Service: Playfab
  • Multiplayer Service: Photon

Responsibilities

  • Thinking up, designing and programming new games and features for new games
  • Making new features for existing games
  • Mentoring junior engineers

Requirements

  • At least 3 years of Unity development experience
  • At least conversational level of Japanese

Compensation

4 to 7 million JPY annually.

Hiring Process

  1. 1

    Code Sample Submission

    We use this to gauge your abilities before the interview.

  2. 2

    Casual Interview (30 minutes)

    We’ll introduce the position to you, and answer any questions you might have.

  3. 3

    Technical Interview (60 minutes)

    We’ll focus on your technical knowledge and management skills.

  4. 4

    Offer!

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