- Writing C++ classes for file handling, compression
- Writing APIs for local database management
- Writing UI code using Slate and UMG
- Creating audio subsystems for event-driven audio playback
- Design and implementation of backend code
- DevOps and deployment on AWS
- Writing gameplay logic using blueprints
- Performance optimization for Unreal Engine
- Making prototyping tools for debugging
- 3+ years experience working as a game engineer/developer
- C++ and Unreal Engine experience
- Conversational Japanese ability
Nice to haves
These aren’t required, but be sure to mention them in your application if you have them.
- AWS, SQL, SQLite, Docker, Go, Python experience
- C# and Unity experience
- Experience with tool programming, technical art, DirectX or OpenGL Graphics frameworks.
- Interest in AR/XR/Metaverse and Web3
4 to 15 million JPY annually.